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Packet crafting : ウィキペディア英語版 | Packet crafting Packet crafting is a technique that allows network administrators to probe firewall rule-sets and find entry points into a targeted system or network. This is done by manually generating packets to test network devices and behaviour, instead of using existing network traffic. Testing may target the firewall, IDS, TCP/IP stack, router or any other component of the network.〔 Packets are usually created by using a packet generator or packet analyzer which allows for specific options and flags to be set on the created packets. The act of packet crafting can be broken into four stages: Packet Assembly, Packet Editing, Packet Play and Packet Decoding.〔〔 Tools exist for each of the stages - some tools are focussed only on one stage while others such as (Ostinato ) try to encompass all stages. ==Packet Assembly== Packet Assembly is the creation of the packets to be sent. Some popular programs used for packet assembly are Hping, Nemesis, (Ostinato ), (Cat Karat packet builder ), (Libcrafter ), (libtins ), Scapy, (Wirefloss ) and Yersinia.〔〔〔(【引用サイトリンク】 title= Top 4 Packet Crafting Tools )〕 Packets may be of any protocol and are designed to test specific rules or situations. For example, a TCP packet may be created with a set of erroneous flags to ensure that the target machine sends a RESET command or that the firewall blocks any response.〔〔
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Packet crafting」の詳細全文を読む
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